Morning

example: how to programm a fader on control freak: lanbox conventions: velocity is intensity, note 1 is channel 1 edit - choose programm data - midi channel assign - (global channel means all 16 channels)- choose midi channel 1 - store- exit

edit - slider data - min 0 - max 127 - edit - command note on - data number 01h 1 (for fader 1 and dmx channel 1)- edit- velocity - change to velocity from slider-store - exit

"correct me if i am wrong somewhere"

Afternoon

the question of interactivity

http://hauf.klingt.org/pics/gangplank/gangplank_presentationsketc.jpg

imagining the presentation - trying to imagine the presentation which at the moment has a "game part" (people trying things out) and the "drama part" - lights off, big sound of the storm we experienced on friday

the crucial question becomes if WE trigger the storm when we feels now it´s time, or do we somehow let people trigger it automatically (threshold, tracking lalala - when there´s a special amount of poeple on stage storm starts)

some people like the idea of us triggering the storm, some don´t:

(i like it because of my ambigous relation to tech...)

we come to the question of interactivity: there was interactivity before video tracking was invented, i.e. a technician (any kind of person) sensing a situation and reacting because of it is interacting with the audience. just it´s a one way road.

real interactivity lotec would be the "now-I´m-bored-button" onstage ( a big red button triggering the storm, the first person who pushes it triggers the drama part - no return)

another kind of interactivity is for example to trigger the moving light from to different devices it makes poeple talk (are you doing that or am i doing that???)

list of inputs: 2 cameras joystick gamepad mic piezo

out puts: 6 speakers + 2 subs

game stations of the game part:

sound to sound Black Box (a small shoe box, can be seen as a stage model) with microphones whic pick up sound and influence the big sound system on stage

light to light black box with camera (usb f.ex.) picking up light changes which influence the big stage light

in one box

camera signal to audio camera signal to moving light camera signal to light (Florian: where you walk is no light (but maybe that would be part of the drama part) kicker tracking (piezo to counter)


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